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configure

Abstract enableAudio

  • enableAudio(sceneName: string): void

Abstract enterVR

  • enterVR(sceneName: string): void

Abstract exitVR

  • exitVR(sceneName: string): void

getCategory

  • getCategory(): string

Abstract getProviderName

  • getProviderName(): string

Abstract getSceneController

  • getSceneController(sceneName: string): any

Abstract isMuted

  • isMuted(sceneName: string): boolean

Abstract isSceneLoaded

  • isSceneLoaded(sceneName: string): any

Abstract isVRCapable

  • isVRCapable(sceneName: string): boolean

Abstract loadScene

  • loadScene(sceneName: string, domElementId: string, sceneOptions: SceneOptions): void

Abstract onSceneEvent

  • onSceneEvent(sceneName: string, eventName: string, eventHandler: Function): void

Abstract setMuted

  • setMuted(sceneName: string, muted: boolean): void

Abstract start

  • start(sceneName: string): void